This is my final Piece i am doing a mask that will be black and white with fine detailed on one side and old and cracked on the other, i started out by taking photos of my own head reason was so i could have the mask be put onto something rather than than have it floating in mid air,i i wanted a face that was a decent size to sculpt because i am not doing a head its only there for the mask to sit on,so i decided on my own i took photos of the front and the side but had to re do them because the y where not lining up with the pr set head on mud box and had started to model by that point,
the second set of head shots where good and put them into Photoshop to match them together so the side will be the same on the models head as well saved both as an jpeg file and put them into mud box, to make sure i could see both sides of the head i put them into the camera so it could be overlapped with head mesh so i could see both then saved them to the camera book marks saved me having to go back and forth just click on one picture,
when that was done i started to get the head shape and nose lined with the photo the reason i decided to use a photo would be easier than having to keep looking at reference images and going back and doing it free hand.
The problems when doing this modeling was that it was not changing on some of the other cameras and the side head was facing the other way way to the photo so i had to swap them around, i had to start from scratch with the head because i came to do the ear and the model was not in line with the photo so when i was trying to make the ear i had the tool set to the x axis so it would do the same to the other side of the head but was higher that the other ear and was messing it up so i had to restart.
when the head was done i ported it over to Maya and started to work on the mask because the topology was good on the head it helped with good it helped with where the mask had to go on the
face how far up the eyes and on the nose.
but in the end i had to do my mask again because i had destroyed the computer because i had put so may poly in my model it was just crashing my work i reverted back to a lo poly mesh and textured mapped my work in Photoshop and with help from my teacher got it to a better stranded of work
This is the Mudbox head that i made. |
This is the Mudbox head that my Tutor Simon made based on my head, to help me model my mask onto my face. |
This is the start of modelling my mask onto my face model by Simon. |
this is the uv that Chris helped with an showed me haw to do |
Add caption |
the mask i had help from Chris on how to texture map he went over the bumps lightly wanting me to go over them on the other side |
No comments:
Post a Comment