| 
Week | 
Session Activities | |
| 
1 | 
Project introduction,
  Students working on producing their briefs. | 
Research / Planning / Proposal   
Generation of initial ideas. 
Mood board and mind map  
Started to write  my proposal  
Make a mask looking at other
  countries, media and by looking at images and other references materials   | 
| 
2 | 
Evidence gathering | 
Gathering Reference 
Mask of different cultures
  and historical importance. African masks, Japan Assassin mask and renascence  
Books of historic mask,
  video game art books that have concept art, | 
| 
3 | 
. | 
Researching  
I want to have a ballroom
  scene as a backdrop to my masks but have the masks stand out more from the
  background have the background a bit blurred and the masks a bit more sharper
  in textures   Picasso, renascence  
Jeff Semmerling, David
  Knezz, 
Ancient rituals, the history
  of masks  
Assassins creed 2 gold
  mask   | 
| 
4 | 
Experimentation 
Clay model, Photoshop ,Maya  | |
| 
5 | 
Developed drawings and visual proposal sketches  
Different mask shapes and
  sizes  
Small sketches with shading 
Color palette on the same
  mask 
Spanning other genre.   
Have a basic head shape
  first, work on getting mask shape of the head, to build up the mask details
  check all of my angles and no overlapping. Move onto finer detail In mudbox
  then texture map and render | |
| 
6 | 
Begin final concept piece 
My final piece is to have a
  mud box piece  
And to have it textured and
  rendered and in engine.   | |
| 
7 | 
Continuation of practical element. 
Blog updates and log any
  problems., Photoshop, Mudbox, drawings and Maya experiments. | |
| 
8 | 
Continuation of practical element. 
To log any UV problems and
  to continue to research about UVing. | |
| 
9 | 
Uving | |
| 
10 | 
Uving | |
| 
11 | 
Continuation of practical element. 
Log and process all my
  texturing for any problems that may occur. I will log my process of how I
  tend to texture my final piece. Any software problems and experiments will be
  logged. | |
| 
12 | 
Texturing 
To pay attention to the
  finer details so that the end piece looks professional. There has to be
  scaring on the masks and fine texturing to enhance its look. | |
| 
13 | 
Finalization of project. 
Get all the last things
  finished. | |
| 
14 | 
Summative Assessment/Deadline. 
Evaluation. | 
Monday, 21 March 2016
project plan
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